Welcome to the Mistweaver Monk guide written by Dragnio, a healing officer in Method.
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I have been a healer main since late Wrath of the Lich King and a healing officer in Reason since early Legion up until Battle of Dazar’Alor when I had to step down from playing the game for a while. Mistweaver is one of the three healing specs I have played consistently in the last years and the spec I mained for the last couple of tiers during Battle for Azeroth.
Strengths:
- Exceptional single target sustain healing
- Great mobility and survivability
- 5% Physical damage debuff
- Flexibility in talents when it comes to preparing for different scenarios
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Weaknesses:
- Weak scaling throughout the course on the expansion
- Little to none passive damage outside of certain talent choices compared to some other healing specs
- Lack of raid-wide damage reduction cooldown
Gear Up Early in Shadowlands Dungeons - Shadowlands Gear Pages on Class Guides Updated publicado hace 2 h 37 min por Archimtiros With Shadowlands in full swing, players everywhere are rushing to level 60 and binging dungeons in order to gear up as quickly as possible before the raid opens in just over a week. World of Warcraft Patch 8.1 Battle for Azeroth (BfA) BEST HEALER TRINKETS & AZERITE TRAITS from Battle of Dazar'alor raid. This is an overview aimed at all healing classes in terms of what items. Updated: December 1st, 2020 Introduction: I wrote a guide about WW PVP in SL on the US Forums maybe someone might be interested about it here: Hello everyone, my name is Cutiepie and I am a Windwalker Monk from EU who started playing Windwalker ever since 5.3 and has stayed my main until today. I started playing serious PvP in 5.4. My most activity has gone towards 2v2 though where I reached.
What has changed
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New, Reworked and Returning Abilities
Invoke Yu'lon, the Jade Serpent - A new 3-minute cooldown added to the Mistweaver baseline toolkit. A very powerful ability, which has the potential to do a big amount of healing especially because of the Enveloping Breath passive, which is activated every time the Monk casts Enveloping Mist during Yu’lon window.
Invoke Chi-Ji, the Red Crane - A completely reworked level 45 talent, which replaces Yu’lon if talented. It summons an effigy of Chi-ji which grants immunity for movement impairing effects for its duration, acts as a pet, assists you, and causes your damage spells (Blackout Kick, each Teachings of the Monastery stack, Rising Sun Kick and Spinning Crane Kick; NOTE: does NOT apply to Tiger Palm) to heal 2 allies and give you a buff, which decreases the cast time and mana cost of your Enveloping Mist by 33% per stack, stacking up to 3 where Enveloping Mist becomes instant and costs no mana. Casting Enveloping Mist while Chi-Ji is active will also trigger Enveloping Breath, similar to Yu’lon. This ability is quite powerful and extremely fun to use.
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Expel Harm - has been added to the baseline toolkit. Currently, this spell is generally undesirable to use due to quite high mana cost, low healing done and being on GCD.
Touch of Death - has been added to the baseline toolkit. A very nice ability, which provides some extra DPS in the raid or dungeon setting when the boss or a priority target is below 15% HP, and also increases our physical damage done by 15% for 10 seconds after the ability has been cast.
Ability changes:
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Summon Jade Serpent Statue - Channel’s healing was buffed, but the duration was reduced from 30 seconds by default to 8 seconds by default. A bit of a weird change, which makes JSS less compelling than before due to the drastically increased amount of GCDs required to maintain the channel.
Fortifying Brew - Received a slight nerf (Extra 20% HP and 20% DR to extra 15% HP and 15% DR), as well as the cooldown was increased to 3 minutes, up from 2 minutes. Doesn’t affect Monk’s survivability much and still remains a decent defensive cooldown.
Mana Tea - Duration reduced from 12 seconds to 10, however it is off GCD now. A very welcome and good Quality-of-Life change.
Leg Sweep - Range increased from 5 yards to 6.
On top of that, some spells had their mana costs and/or healing adjusted, including Vivify, Enveloping Mist, Renewing Mist and Soothing Mist, which doesn’t change much.